![]() Underappreciated outside of game fandom for years, the genre now has dedicated orchestras playing sold-out concert tours around the world. In November, she will present her second series of High Score, Classic FM’s programme dedicated to game music. Noone is now a successful composer for films and video games, having contributed scores for directors such as Gus Van Sant and Joe Dante, and for games such as World of Warcraft, Diablo III and Hearthstone. “Years later, I was at the Bird’s Nest in Beijing conducting this very piece of music,” she says. “Six months later, my brother calls me in a complete tizzy and says, ‘Did you work on Metal Gear Solid?’ I was like, ‘No!’ He says, ‘Well, I’m looking at your name on the screen credits right now.’” And sure enough, the session she had contributed to for beer money was the soundtrack to Hideo Kojima’s blockbuster adventure game. ![]() “I have a vivid memory of sitting on a studio floor somewhere in Dublin writing choral parts with my pals and then singing them,” she says. One day, while studying music at Trinity College Dublin, a fourth-year student came to the bar she was drinking in with members of the college chapel choir and offered them a few quid to help with the orchestration on a project of his. E ímear Noone got into composing and conducting video game music by accident.
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